Of course, the five years that have elapsed between the original Metroid Prime and the trilogy's final hurrah is an eternity in gaming, so even with its smooth, Wii-specific controls, there is a strong sense of familiarity here. While Metroid Prime spectacularly ushered Metroid gameplay into a 3D vision, Corruption is content to be a solid successor. Yet you shouldn't let some spurts of predictability dissuade you from checking it out, particularly if you are a Metroid enthusiast. Corruption offers its own formula tweaks while staying true to its roots, and like the previous games in the Prime series, it sends you on an atmospheric journey of discovery and enjoyable boss fights.
This sequel is aptly named. Samus and her fellow bounty hunters are struggling to repair an organic computer that has been infected by a mysterious virus. As always, these things are never what they seem, but rather than risk spoiling any sensitive plot points, we would rather safely say that the ensuing adventure sends Samus across a number of lush alien worlds and bizarre landscapes. (Not that the Prime games have ever strived to set standards for gaming fiction.) There is a plot here, but it's never been about the destination: It's about the voyage. As before, there is a ton of written backstory to discover, all dispersed among strange, imaginative worlds. You'll also meet up with a number of old acquaintances, friend and foe alike.
But all that is part and parcel of a terrific series. The obvious change here is in the controls, and Corruption leaves behind the methodical maneuvering of its GameCube brethren with an intuitive and configurable scheme that sets the standard for first-person shooting controls on the Wii, despite Corruption's battles not being all that challenging. (More on that later.) All of your aiming and turning is done with the remote, while moving and strafing is handled by the Nunchuk. It's been done before, of course, but not to this degree of success. Almost any player will be at home with the "advanced" scheme, where moving the remote moves your targeting reticle but also turns your point of view as it approaches the edge of the screen. The other schemes require your reticle to hit the screen's edge before turning commences, which is more than a bit annoying. You aren't stuck free-aiming at your enemies, though, since the Z button allows you to lock on to your target.
Suffice it to say, Metroid Prime 3 takes on characteristics more akin to a standard first-person shooter than its predecessors did. The good news is that moving about is less frustrating and plodding than before. Your enemies fall faster, boss encounters require less controller fumbling, and there is an overall ease to travel and movement that the series lacked before. It's a double-edged sword, however, because while most Metroid Prime hallmarks--object scanning, careful exploration, complex puzzle-solving--remain, Corruption feels less like a probing adventure than a regular shooter.
The exotic worlds of Corruption will excite series fans, and for good reason. Like its predecessors, Corruption features superb art direction, so every level is even more incredible to explore than the last. While it isn't a huge step over Metroid Prime 2 in terms of sheer graphical quality, there are plenty of elements that will catch your eye, such as Samus' visor reflections, or the detailed, complex machinery that brings some of the environmental puzzles to brilliant life. The biggest surprise in the production values is the addition of a good deal of voice acting, at least toward the beginning of the game. You'll still spend most of your time exploring in relative silence, and the eerie, great soundtrack keeps you in just the right mood. But occasionally you'll interact with bounty hunters and other characters, and their lines are mostly spoken. The voice acting is fine, though its presence does reinforce just how effective the ghostly silence was in the first two Prime games.
If you're a Metroid fan, there's no need to convince you to play Metroid Prime 3: Corruption. It's got exactly what you would expect from the last in an acclaimed trilogy of titles: great boss battles, involved environmental puzzles, and a smooth control scheme that cements exactly how FPS controls should work on the platform. It'll also keep you busy for a while, since you can earn tokens for completing various tasks and use them to purchase unlockable goodies like concept art and bumper stickers for Samus' ship. While the lack of multiplayer is disappointing, the single-player campaign won't leave you wanting. In the end, you may not be able to shake the feeling that you've done all this before, but it will still make you grateful for how great it is at its core.


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